CURRENT GAMES

We’ll be rotating the games on display, so check back for changes!


A Place To Bury Strangers Pinball

A Place To Bury Strangers Pinball is a custom pinball machine themed around the NYC psychedelic rock band A Place To Bury Strangers and the guitar pedal manufacturer Death By Audio.

Hardware and Electronics: Mark KleebSteve Litt, Software and Programming: Andy Wallace & Dustin Long, Playfield Artwork: Joe Jurewicz, Marquee Artwork: Preston Spurlock, Sound Design: Travis Johnson, Graphic Design: Chris Hernandez, Original Music and Video: A Place To Bury Strangers



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Armed & Gelatinous

Armed and Gelatinous is a fast-paced, fun, 4-player fight between blobs in space for supremacy. Players collect weapons, dash about, and rack up wins in a stylish, retro space shooter. Your cabinet comes fully-equipped with multiple game modes, premium hardware, super-secret easter eggs for your more dedicated players, and every convenience that the 21st century can provide. Your players will compete for hours vying for position as the top blob in your arcade.


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Black Emperor

Bumblebear’s Black Emperor combines their love for classic action arcade games with Japanese psychedelic rock and the Bosozoku motorcycle culture of the 70's.

Hardware & Electronics: Bumblebear Games, Game: Tomás Vicuña


Byte Ball

Byte Ball is a 4-player competitive game of precision. Try to out-speed and outwit your friends using power-ups and barriers to pass a ball around a vapor-wave arena. Take your friends out out one by one to become the champion on this custom cocktail arcade cabinet

Cabinet + Game by:

Philip Cadoux: https://www.cadoux.tech/

Dhemerae Ford: https://www.dhemeraeford.com/

Alan Winslow: https://www.alanwinslow.com/


DreamboxXx

The DreamboxXx is a collaboration between Death By Audio Arcade and the now defunct underground queer performance venue Dreamhouse run by The Spectrum. It was built by Kyle Magocs and Mark Kleeb in 2018 using materials from the venue itself. Together, DBAA x Dreamhouse commissioned new original custom-made arcade games from local LGBTQ designers and developers. These include:

A Day at the Beach by Nicole Leffel
Arpongi by Ayla Myers
Conspiracy Theories About Myself by Juno Morrow
Dream Hard by Robert Yang
Local Informant by Haitham Ennasr
Orbtown by Juno Morrow and Josie Brechner
Queer Space by Eddie Cameron
Raunchy Feast XXX by Fernando Ramallo
Safe Space by Elana Bell Bogdan

The bundle of games is available to purchase on itch.io and you can read more about the project in Andy Wallace's thorough write-up

Cabinet presented by Arcade Commons


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Foiled!

Foiled! is a two player arcade game inspired in equal parts by Nidhogg, Super Meat Boy, and Smash Bros. Only for arcades, Foiled! features high-flying acrobatics and lightening fast swordplay.

Game by Gabe Cuzzillo; Cabinet: Charles Pratt


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Fútbol Forever

Long after the purge of Earth, humanity holds the pieces of its destroyed culture tightly. Now, on the brink of extinction with no home to return to, humanity must redefine itself. Though they need not start from scratch. They have a piece of Old Earth that could never be destroyed or taken away. They have the glory and the pride of the old world to help shape their future. They have Fútbol.

Game by Michael Kahane; Cabinet: Kyle Magocs


Hair Nah

Hair Nah by Momo Pixel is a game about a black woman who is tired of people touching her hair. It is the recipient of the 2020 Hands-Free Arcade grant by Death By Audio Arcade. Instead of using joysticks and buttons, Hair Nah is played using a motion-sensing Kinect camera.

Cabinet designed and built by Momo Pixel and Death By Audio Arcade

Hands-Free Arcade Cabinet / Hair Nah is sponsored, in part, by the Greater New York Arts Development Fund of the New York City Department of Cultural Affairs, administered by Brooklyn Arts Council (BAC).


Hoverburger

Delve into the world of HOVERBURGER, Earth's last and best hope to divert the galactic rampage of the cosmic menace known only as the Space Ram!

Witness the newest arcade game from ROBYSOFT in which you must weave, drift, zig and boost your way through a new subterranean sector generated every week. Grab as many bonuses and powerups as you can before the Space Ram smashes through the sector, and you! Now available in arcade form at Wonderville in Brooklyn, NY.

Presented by ROBYSOFT.

Interested in a HOVERBURGER cabinet? Drop us a line at hello@robysoft.net!

Concept and Development by Nick Santaniello. Art and Design by Chris Hernandez. Cabinet design and fabrication by Matt Fry. Special thanks to Dustin Long. Trailer by Rody Pietro.


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Icarus Proudbottom’s Typing Party

Icarus Proudbottom's Typing Party is the world's first local multiplayer typing game.

Two keyboards, one computer. Grab a group of friends and have a Typing Party!

Game and Cabinet by Holy Wow Studios


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Killer Queen

Killer Queen is the world’s only 10-player strategy arcade game. It’s easy to learn--each player has only one button and one joystick -- but the game is infinitely replayable.

Game and Cabinet by Bumblebear Games


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KungFu Kickball

KungFu Kickball is being featured at Nitehawk Cinema in Prospect Park for a short residency! It will be back at Wonderville in the future!

KungFu Kickball is a team based platform fighting sports game where the best ball-kicker wins. Punch, kick, and headbutt your way across the field to slam the ball into your opponents’ bell and rack up points!

Cabinet Fabrication: Kyle Magocs, Allen Riley and Mark Kleeb; Game Designer: Jonah Wallerstein; Music: John Fio; Environment artist: Juno Mendiola


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Line Wobbler

Line Wobbler is a one-dimensional dungeon crawler game with a unique wobble controller made out of a door-stopper spring and a several meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 60+fps.

Game and hardware by Robin Baumgarten.


Massive

MASSIVE is an arcade game about the transfer of matter between the environment and the players. The goal is to transfer the most matter to your goal by absorbing it from your opponent and collecting free-floating nuggets.

Cabinet by Matt Fry
Game by Matt Fry and Nick Santaniello
Music by Devin Curry/Grand Atrium


Nidhogg 2

The wurm has returned and it must feed! Shed your garments and paint the walls with the flesh of your enemies, for only one can be worthy of sacrifice.

The rules are simple. Reach the other side and kill anyone that stands in your way. Deftly parry and rend their throats, riddle their bowels with arrows, or squish their brains between your toes. The wurm cares not for chivalry.

Sequel to the indie hit of 2014, Nidhogg 2 builds upon the award-winning gameplay of its predecessor with new weapons to wield and levels to master, head-to-toe character customization, and the captivatingly grotesque art of Toby Dixon.

And, with music from artists including Mux Mool, Geotic, Doseone, Osborne, and Daedelus, Nidhogg 2 has a soundtrack so good that even the menu screens are awesome.

Cabinet by DSM Arcade


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Nothing Good Can Come of This


Two people are trapped in a featureless room. After waiting in near-silence, a loaded gun drops from a hole in the ceiling, falling between them. What is this supposed to mean? What happens next? 

Nothing Good Can Come of This is a minimalist local multiplayer game based around the struggle for control of a deadly weapon.

Hardware and Electronics by Mark Kleeb and Michael Consoli


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Particle Mace

PARTICLE MACE is a game by Andy Wallace about defending yourself in a hostile universe by swinging particles into enemies.

PARTICLE MACE is a game about capturing the thrill of classic arcade games with a new, physics based mechanic

PARTICLE MACE is a game about trying not to die, but that's impossible.

Game by Andy Wallace, cabinet by Death by Audio Arcade


PICO-8 Gallery: PICOHOT

PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux.

The PICO-8 arcade cabinet at Wonderville was built by Mark Kleeb and showcases a different game every 3 months.

Current Showcase: PICOHOT

PICOHOT is an 8-bit homage to the original SUPERHOT game created by three members of the original dev team - Piotr Kulla, Wojciech Dziedzic, and Mariusz Tarkowski. Just like SUPERHOT, time only moves when you move!

To submit a game for consideration for our Pico-8 arcade cabinet, please fill out this form:
tinyurl.com/Pico8CabinetSubmission


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Polycade

Polycade is a 2-Player wall-mounted arcade console loaded with commercial titles from Atari and Devolver as well as indie games like Damaged in Transit, Ape Out, and Volleygon.

Want to submit your game for consideration? Email us!


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Powerboat Italia '88

Powerboat Italia ‘88 is being featured at the KCBC Tap Room in Bushwick for a short residency! It will be back at Wonderville in the future!

POWERBOAT ITALIA '88 is a frenetic speedboat racing game that combines old-school button mashing with precision maneuvering and timing.

Up to 4 powerboaters storm their way toward the prospect of supreme victory and unending fame by boosting over hurdles, snagging powerups, and blocking the paths of their rivals.

It's a true test of endurance... and a measure of just how far you'll go to win.


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Slam City Oracles

Slam City Oracles is being featured at All Night Skate for a short residency! It will be back at Wonderville in the future!

Slam City Oracles is a rambunctious, riot grrrl, Katamari-meets-Grand Theft Auto physics game, in which you and a friend slam onto the world around you to cause as much chaos as possible in two minutes. With a rollicking riot grrrl-inspired mechanic designed and programmed by Jane Friedhoff, bright and adorable art by Jenny Jiao Hsia, and an upbeat soundtrack by Brooklyn-based, women-fronted rock band Scully, Slam City Oracles is a gleeful, delightful slam-em-up.


Speglar

Use mirrors scattered across a top-down 4-player arena to set up the perfect ricochet shot to take your enemies out.

Game by Dexter Gramfors

Cabinet by Gus Boehling and Mark Kleeb


Super Sharp Birds

Super Sharp Birds is a one-button video game about birds that are sharp. 

Birds never stop running forward, and only turn when they hit a wall.

Birds that collect the most hypercubes are considered the sharp and handsome. 

Birds that collect the least hypercubes are considered dull and uninspiring.

Game by Neil Sveri

Cabinet by Steve Faletti, Chris Hernandez, and Dustin Long


VIDEOFREAK

VIDEOFREAK is being featured in the lobby of the Museum of the Moving Image in Queens for a 6 month residency! Check it out next time you visit!

VIDEOFREAK is a video art arcade game.

Playing the game involves manipulating live analog video feedback and audio effects that are built into the console.

The game features videosynth visuals and analog electronic music generated using a Hearn Videolab, Jones Colorizer, and Doepfer modular system at Signal Culture in Owego, NY in January 2016.

Game design and video electronics by Allen Riley; cabinet design and construction by Mark Kleback; cabinet artwork by Tim Fite.


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Volleygon

VOLLEYGON is a raucous 2-on-2 anti-gravity showdown where geometric shapes flying through space take center stage! Utilize the ceiling and floor to bounce, lob, and smash the ball into your opponent's zone! Just be careful as the ball can change gravity on a whim, and so can your opponents!

Game and cabinet design by Nick Santaniello, cut and assembled by Southside Design & Building. The art on the sides of the cabinet and the console and marquee were printed by Duggal Graphics


Waxwing

Waxwing is a 2-person co-op lightgun game. Fire flames with your partner to guide Icarian avatars to their non-destinations without dying. Complete constellations before your final confrontation with the Sun.

Cabinet and game by Common Opera: Gus Boehling on Art, Cabinet Fabrication; Lillyan Ling on Music, Level Design; Ben Sironko on Programming, Game Design.

Advisor/Construction Support: Mark Kleeb
Lightgun Technology: Andy Sinden of Sinden Lightgun
Controller Fabrication: Jacob Turetsky

Made possible with support from Arcade Commons and funding from the Brooklyn Arts Council


Wondercab Residency: Star Mountain

The Wondercab is a custom arcade machine showcasing local indie games for 3 month residencies. On the sides of the Wondercab are the names of supporters and Kickstarter backers from the Wonderville campaign in 2019.

The Wondercab arcade cabinet was built by Mark Kleeb and Jon Stokes and was originally Crystal Brawl from 2013 - 2020. It was converted to the Wondercab in 2020 by Chris Hernandez.

Current Showcase: Star Mountain

Star Mountain by Sam Knight is a 1v1 game is about climbing on platforms built out of your own duplicate bodies to reach the star before your opponent!


To submit a game for consideration for the Wondercab, please fill out this form:
tinyurl.com/WondercabApplication